Demolition Master is a 3dsmax tool based on Thinking Particles for make quick, and easy destruction. I provide a 3dsmax scene, with Demolition Master on it, all debris already connected and FumeFx setup. All thinking particles parameters are exposed on modifier panel, so you don’t need to know Thinking Particles workflow.
All are advantatge in a full particles setup, particles change from one rule to another. You change parameters in real time in any frame and all your animation is recalculated. Delete geometry frags or debris based on his position, create procedural geometry.
Demolition Master uses Thinking Particles dynamic solver, SC more solid and stable than physx, with concave and convex objects enabled, also you can use Bullet physics
- Interactive Dynamic Demolition System.
- Procedural bullets.
- Procedural Joint system.
- Concrete, wood, glass and steel materials with specific parameters.
- Full destruction control, fragmentation objects pass diferent states with diferent frictions defined by user.
- Instant debries creation (splashes, trails, impact debris) for concrete, wood, steel, glass materials and bullets.
- Instant interaction with FumeFx.
- Thinking particles Tool, so you can refine all parameters for your needs.
- TP dynamic solver presets, choose quality/speed, concave and convex objects suported.
- Atractors, wind, and gravity modifier
- Activators, choose what you want to destruct.
- Export geometry
- Bullet physics
- Use proxys to accelerate dynamics/viewport speed
NEW VERSION! 1.8
For a manual/Tutorials/Free DM Lite version visit: http://www.andvfx.com/demolition-master/